4–7 Nov 2019
Paris Buttfield-Addison

Paris Buttfield-Addison
Cofounder, Secret Lab

Website | @parisba

Paris Buttfield-Addison is a cofounder of Secret Lab, a game development studio based in beautiful Hobart, Australia. Secret Lab builds games and game development tools, including the multi-award-winning ABC Play School iPad games, the BAFTA- and IGF-winning Night in the Woods, the Qantas airlines Joey Playbox games, and the Yarn Spinner narrative game framework. Previously, Paris was a mobile product manager for Meebo (acquired by Google). Paris particularly enjoys game design, statistics, blockchain, machine learning, and human-centered technology. He researches and writes technical books on mobile and game development (more than 20 so far) for O’Reilly; he recently finished writing Practical AI with Swift and is currently working on Head First Swift. He holds a degree in medieval history and a PhD in computing. Paris loves to bring machine learning into the world of practical and useful. You can find him on Twitter as @parisba.

Sessions

13:3017:00 Tuesday, 5 November 2019
Location: Hall A7
Secondary topics:  Best Practice, Hands-on, Overview
Paris Buttfield-Addison (Secret Lab), Mars Geldard (University of Tasmania), Tim Nugent (Lonely Coffee), Jon Manning (Secret Lab)
Average rating: ****.
(4.50, 2 ratings)
Paris Buttfield-Addison, Mars Geldard, and Tim Nugent explore game design without coding or game engines. You’ll get a fresh perspective on architecture, design, and community engagement by understanding how people interact with the fastest-growing form of entertainment in the world: games. A software architect can learn a lot from game design; here you'll learn everything you need to get started. Read more.
11:0011:45 Wednesday, 6 November 2019
Location: Expo Hall Sessions
Mars Geldard (University of Tasmania), Paris Buttfield-Addison (Secret Lab)
Average rating: ***..
(3.50, 2 ratings)
Data science, machine learning, and data manipulation and preparation are all core components of a future, trendy, world of software engineering. Many of these are built with "quick hacks," tiny scripts, or based on pipelines that are cobbled together from multiple components, frameworks, and the like. Mars Geldard and Paris Buttfield-Addison explore if software architecture matters to this world. Read more.
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