February 23–26, 2020
Tim Nugent

Tim Nugent
Freelance, Lonely Coffee

@The_McJones

Tim Nugent pretends to be a mobile app developer, game designer, tools builder, researcher, and tech author. When he isn’t busy avoiding being found out as a fraud, Tim spends most of his time designing and creating little apps and games he won’t let anyone see. He also spent a disproportionately long time writing his tiny little bio, most of which was taken up trying to stick a witty sci-fi reference in…before he simply gave up. He’s writing Practical Artificial Intelligence with Swift for O’Reilly and building a game for a power transmission company about a naughty quoll. (A quoll is an Australian animal.)

Sessions

1:15pm2:05pm Tuesday, February 25, 2020
Location: Beekman Parlor
Secondary topics:  Case Study, Theoretical
Mars Geldard (University of Tasmania), Tim Nugent (Lonely Coffee), Paris Buttfield-Addison (Secret Lab)
Average rating: ***..
(3.80, 5 ratings)
While the rest of the software architecture world is admiring their containers, edge computing, and cloud native architecture, game developers are off in the corner creating entity component system (ECS)-based architectures and pushing the boundaries with this flexible, compatible, composable approach. Paris Buttfield-Addison, Mars Geldard, and Tim Nugent explain why it's not just for games. Read more.
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