Engineering the Future of Software
Feb 3–4, 2019: Training
Feb 4–6, 2019: Tutorials & Conference
New York, NY
Mars Geldard

Mars Geldard
Tutor, University of Tasmania

@TheMartianLife

Marina Rose Geldard, more commonly known as Mars, is a final-year computing student from Down Under in Tasmania. Entering the world of technology relatively late as a mature-age student, she has found her place in the world: an industry where she can apply her lifelong love of mathematics and optimization. When she is not busy being the most annoyingly eager student ever, she compulsively volunteers at industry events, dabbles in research, and serves on the executive committee for her state’s branch of the Australian Computer Society (ACS). She’s currently writing “Practical AI with Swift” for O’Reilly Media.

Sessions

1:15pm–2:05pm Wednesday, February 6, 2019
Application architecture
Location: Trianon Ballroom
Secondary topics:  Case Study, Theoretical
Paris Buttfield-Addison (Secret Lab), Mars Geldard (University of Tasmania), Tim Nugent (Lonely Coffee)
Average rating: ****.
(4.75, 16 ratings)
While the rest of the software architecture world is admiring their containers, edge computing, and cloud-native architecture, game developers are off in the corner creating entity component system (ECS)-based architectures and pushing the boundaries with this flexible, compatible, composable approach. It's not just for games. Paris Buttfield-Addison, Mars Geldard, and Tim Nugent explain why. Read more.