• ESRI
  • NAVTEQ
  • Veriplace
  • AT&T Interactive
  • DigitalGlobe
  • Google
  • Yahoo! Inc.
  • ZoomAtlas
  • Digital Map Products
  • Microsoft Research (MSR)
  • Pitney Bowes Business Insight
  • NAVTEQ

Sponsorship Opportunities

For information on exhibition and sponsorship opportunities at the conference, contact Yvonne Romaine at yromaine@oreilly.com

Media Partner Opportunities

For media partnerships, contact mediapartners@ oreilly.com or download the Media & Promotional Partner Brochure (PDF)

Press and Media

For media-related inquiries, contact Maureen Jennings at maureen@oreilly.com

Where 2.0 Newsletter

To stay abreast of conference news and to receive email notification when registration opens, please sign up for the Where 2.0 Conference newsletter (login required)

Where 2.0 Ideas

Have an idea for Where to share? where-idea@oreilly.com

Contact Us

View a complete list of Where 2.0 contacts

Damon Hernandez

Damon Hernandez
Web3D

Damon Hernandez works in many areas of the Web3D Industry and has been active in 3D web open standards for the past decade. He works with a variety of web3D and mixed reality companies and also helps the Web3D Consortium on their global outreach and web3D education initiatives. He is one of the founding members of the now international AR Developer Camp, and is currently working with developing augmented reality applications for real world uses. Damon is a supporter of open standards for the geo-web and is actively involved with the 3D web’s convergence with other technologies including GIS, CAD/CAM, AR, and mobile. With a passion for education and immersive tech, he has built and is leading dozens of 3D web and mixed reality research projects in multiple domains.

Sessions

Mobile
Location: Ballroom IV Level: Intermediate
mike liebhold (Institute for the Future), Shailesh Nalawadi (Google), Carl Reed (OGC), Damon Hernandez (Web3D), Sophia Parafina (LDS)
Average rating: *....
(1.50, 4 ratings)
Convene and lead a panel on requirements and specifications for an open software stack for augmented reality, based on the assumption that AR is both a discrete medium, and it is the intersection of many media, including web, CAD, mapping, games, virtual worlds... Read more.