A Web Nerd's Approach to Building a Massively-Multiplayer Game

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When you get used to deploying code to production servers whenever the fancy strikes, it’s hard to go back. And those nine-, six- or even three-month release cycles typical for MMOs start to look a little like giant bank or government IT projects. Here’s a look at the back-end tools of Tiny Speck’s upcoming web-based massively multiplayer game, Glitch, which were designed for quick deployment, easy changes and maximum flexibility.

Photo of Stewart Butterfield

Stewart Butterfield


Stewart Butterfield is the co-founder and CEO of Slack, the platform for team communication which hundreds of thousands of professionals rely upon everyday. Its customer list ranges from well-known startups like Buzzfeed, Stripe and AirBnb to established giants like Adobe and PayPal.

Prior to Slack, Stewart co-founded and lead Flickr from its inception in late 2003 through its 2005 acquisition by Yahoo! and until 2008 by which point it was one of the largest web services in the world with over 50 million users and billions of photos.

In nearly two decades working on the web, Stewart has had a distinguished career as a designer, entrepreneur, and technologist. He has been named one of the 100 Most Influential People in the World by Time Magazine, BusinessWeek’s Top 50 Leaders, and been featured in interviews and articles by hundreds of publications and broadcasters including the Wall Street Journal, the BBC, The New York Times, CNN, and Financial Times.

Photo of Cal Henderson

Cal Henderson


Originally from England, Cal is the VP of Engineering for Tiny Speck. Until recently he worked at Yahoo! Inc, as the Director of Engineering for Flickr, in San Francisco, California. He worked on Flickr from the day it started development (on his laptop) until April 2009 (when it was the “Official website of the Internet”).

Before Flickr, he was the technical director of Special Web Projects at Emap, a UK media company. By night he works for a whole slew of web sites and communities, including the creative community B3TA and his personal site, iamcal. In his spare time, he writes windows software, develops web publishing tools, and writes occasional articles about web application development and security.

In 2006 he wrote the best selling book Building Scalable Websites. He promises he’s working on a second edition.

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Tim Woods
05/06/2010 7:06am PDT

Couldn’t seem to hold my interest in this one, was a bit boring unfortunately.

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