Prototyping for Richer User Experiences

Chris Griffith (Nortek Security & Control)
Design & User Experience
Location: 2001 Level:
Average rating: **...
(2.40, 15 ratings)

Today’s web and mobile devices are full of examples of great user experiences. But what is the key to those experiences? Is it using Flash? AJAX? Silverlight? Who knows? The true key to the success of those projects is that they first were prototyped. By building prototypes of a project, designers and developers are “able to explore strange new ideas and to boldly go where no project has gone before”.

As Todd Zaki Wafel wrote, “Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users.” I would add that equally important, prototyping can help you avoid costly mistakes in your project by discovering issues early enough to correct them.

This talk will introduce you to the concepts and roles of prototyping within your workflow. It will examine the various forms that prototyping can take (from paper prototypes to rich, interactive simulations), their advantages and costs, and explore some popular solutions used in creating them.

Photo of Chris Griffith

Chris Griffith

Nortek Security & Control

Chris Griffith is the user experience lead at home automation and security company Nortek Security & Control as well as an instructor at the University of California, San Diego Extension, where he teaches mobile application development. Chris is the author of Mobile App Development with Ionic 2, from O’Reilly, has served as a technical reviewer for several publications, and has written for UX Magazine. He is an Adobe Community Professional specializing in PhoneGap/Cordova and experience design and has developed several mobile applications, a variety of code hinters, and ConfiGAP for PhoneGap Build. You can follow him on Twitter as @chrisgriffith or at Chrisgriffith.wordpress.com.

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