It’s often said that in Web 2.0, the design IS the product. But what we mean by the practice of design is evolving, and the skill sets of web designers have evolved with them. This track looks at the technical concepts, process innovations, design patterns, and frameworks that inform today’s web applications, from the perspective of user experience and interaction design.
There's a lot to learn from how other industries manage creative professionals. Stage managers, editors, conductors, and others can teach us how to build environments that are creative and effective.
What is the "feel" of your user interface? Is it consistent or jagged? See how an audit of interactions can reveal whether your site delivers a clean, simple, easy-to-operate experience to your users.
The presenters on this panel are each working to integrate video games into online life. Points, levels, distributed persistent social play: metrics for cooperation and competition borrowed from video games and woven into the web. Learn how video game mechanics can create social cohesion and promote participation in innovative web services.
Effective language is essential to a usable, appealing, platform-independent interface.
User interfaces for Web 2.0 reach across culturally diverse user communities. If user interfaces are to be usable to such a wide range of users, developers must account for cultural aspects in globalizing/localizing products and services. Participants will learn practical principles and techniques that make a return-on-investment that will satisfy business, marketing, and engineering objectives.
User interfaces for Web 2.0, whether on desktop or mobile platforms, reach across culturally diverse user communities, sometimes within a single country/language group, and certainly across the globe. If user interfaces are to be usable, useful, and appealing to such a wide range of users, if social networks are to produce the hoped for communities and revenues,
Design patterns for brochureware and editorial sites are well-established. In fact, they're so simple and formulaic that even waterfall development processes can churn them out. But what happens when you're pushing into web apps or social media?
In this case study, we show how research inspired the design of a system that harnesses the best of Web 2.0 concepts to allow architects to collaborate on humanitarian projects around the world.
A sneak peak at “Thermo” (code name), the new design tool from Adobe that will enable designer and developer collaboration throughout the process of creating engaging web applications.
Based on a new O'Reilly book by the strategy and design experts at Adaptive Path, this workshop will help you learn how to make user experience a strategic advantage. As the factors affecting our business get more complex, we must deal with greater and greater uncertainty.
How do you make it easy to look bigger and more global than you are? How do you create a maintainable yet personal experience for users around the world? Hear about practices and the trade-offs multinational companies make to incorporate cultural diversity in user interface design.
Explore a new era of mobile UI with industry pioneer Dr. Ben Bederson. Bederson will speak on how Human-Computer Interaction (HCI) research is reshaping how consumers interact with their mobile phones.
There's an explosion in "personal informatics:" services that surface information about you and your network to your advantage. Matt Jones will examine how great UX design can maximize the benefits to all.
Kakul Srivastava, director of product management of the popular photo-sharing community Flickr, will discuss enhancing the user experience through tagging and geotagging.
The new web has become more than interaction; more than design. In
this rapid-paced environment, companies and teams need to rethink
their process and methodologies to keep up to the pace. Workflow
veteran Kelly Goto combines both Agile and User Centered Design (UCD)
methodologies to provide you with a new arsenal of best practices to
align your design and development processes.
What happens when average consumers use Web 2.0 sites to share and find and communicate? This will be a presentation of Web 2.0 user research and live consumer interviews demonstrating good, bad, and ugly.