“I want my monolith back!” is a sentiment often echoed because developing multiservice, multicontainer systems in the Kubernetes world lacks a lot of the convenience monoliths used to have, such as straightforward builds, trivial testing between components, and short feedback loops. The free open source Garden engine was developed to bring that ease of development back into your workflow.
Ellen Körbes discusses the main issues developers run into when developing distributed, Kubernetes-native systems as opposed to the old way of doing things. They then demonstrate how to get back short feedback loops, create multiservice tests, make systems easy to scale from the start, and minimize mental overhead when developing complex systems, all the while keeping track of all service interdependencies.
Ellen Körbes works with developer relations at Garden. They code, write, speak, teach Go, make videos, and dabble with Kubernetes. A native of Brazil, they’re deeply involved with diversity and inclusiveness in tech.
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