Engineer for the future of Cloud
June 10-13, 2019
San Jose, CA

Clarity and confidence: Observability on the New York Times games team

Darren McCleary (The New York Times)
1:25pm2:05pm Wednesday, June 12, 2019
Average rating: ***..
(3.82, 11 ratings)

Who is this presentation for?

  • Software engineers, architects, and SREs



What you'll learn

  • Learn how the New York Times games team pushes changes to production, monitors their impact, and deals with issues when they occur


The mantra with Git is “commit early, commit often.” With deep insight into your applications, you can deploy early and deploy often. Darren McCleary explores how the New York Times games team fearlessly pushes changes to production and monitors its impact for 400,000+ crossword subscribers and how the team rapidly drills into issues when they occur.

Topics include:

  • How the New York Times defines observability
  • How the New York Times has organized its infrastructure to make systems both simple and easy to monitor
  • How to use Google Stackdriver for monitoring, logging, alerting, and distributed tracing
  • How log metrics work and when to use them (and when not to)
  • How to fix production issues from the bar
Photo of Darren McCleary

Darren McCleary

The New York Times

Darren McCleary is a senior software engineer on the games team at the New York Times focused on building reliable distributed systems. He’s been a full-time Go developer since joining the company. He also sits on the Times’ Architecture Review Board, where he helps other teams design and build new systems.