Training: June 20–21, 2016
Tutorials: June 21, 2016
Keynotes & Sessions: June 22–23, 2016
Santa Clara, CA

Leveraging multi-CDN at Riot Games

Kristopher Beevers (NS1), Ray Panahon (Riot Games)
2:10pm–2:50pm Thursday, 06/23/2016
Location: Ballroom E Level: Intermediate
Average rating: *****
(5.00, 1 rating)

Prerequisite knowledge

Attendees should have some familiarity with utilizing a CDN.


Multi-CDN environments are on the rise. Brands like eBay, Twitter, and ESPN have adopted this strategy, and for good reason. Multi-CDNs enable high-traffic sites and applications to improve performance and increase service reliability with relatively low operational overhead. Kristopher Beevers and Ray Panahon address key challenges in understanding when a multi-CDN environment makes sense, how to implement it, and what techniques are available before diving into Riot Games’s architecture to explore how a multi-CDN strategy helped optimize traffic delivery and user experience for its customers and discussing some of the challenges faced along the way. Kristopher and Ray also review the infrastructure considerations and complementary technologies needed to meet multi-CDN objectives.

This session is sponsored by NS1.

Photo of Kristopher Beevers

Kristopher Beevers


Kristopher Beevers is founder and CEO of NS1, the next-gen DNS and traffic management company. Previously, Kristopher led platform development at (acquired by Internap), where he built cloud and bare metal platforms, content delivery networks, and other distributed infrastructure products. Kristopher holds BS, MS, and PhD degrees in computer science from RPI.

Photo of Ray Panahon

Ray Panahon

Riot Games

Ray Panahon currently handles technical operations at Riot Games for multiple initiatives. He has led the build out and expansion in Latin America and E-sports, as well as introducing scalable global multi-CDN architectures for player-facing products.