Web & Native Cross-Platform Multiplayer

Web Performance
Location: King's Suite Level: Intermediate
Average rating: ****.
(4.50, 2 ratings)

With the convergence of mobile, web and desktop gaming and introduction of faster network connectivity. Mobile and web developers are looking to take advantage of this increased bandwidth and device form factor. Usually it comes to the choice of supporting web games or native games. This talk shows you how to quickly set up your own multiplayer server that can target both native and web games by using the latest in web technologies. Our implementation uses Node JS, Socket IO, MongoDB and iOS/Android/Qt webviews to support the cross-web/native communication.

Photo of Ashraf Samy

Ashraf Samy


Ashraf joined the Telecoms Industry after having worked in games industry for seven years. Working as a Graphics Programmer on console titles such as the BAFTA award winning F1 2010, 50 Cent Blood on the Sand and Brian Lara International Cricket. Ashraf is now trying to drive cutting edge technology development inspired by the games industry into the mobile sector.


Sponsorship Opportunities

For information on exhibition and sponsorship opportunities at the conference, contact Gloria Lombardo at glombardo@oreilly.com

Media Partner Opportunities

For media partnerships, contact mediapartners@ oreilly.com

Press and Media

For media-related inquiries, contact Maureen Jennings at maureen@oreilly.com

Contact Us

View a complete list of Velocity contacts