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Barry Livingston
Director of Engineering, Riot Games

Barry Livingston has a long, grizzled history with scalable, back-end service development. A foundational member of Riot Games’ “Platform” engineering team, Barry co-architected and led the implementation of much of the online service structure that powers League of Legends’ 32 million monthly active users today. He is also the only “ginger” known to have survived the initial League of Legends launch. In addition to serving as the Director of Engineering for Riot’s Big Data group, Barry is working on a recently declassified project with the US government aimed at officially determining how many yordles are killed in action during a typical day on the Fields of Justice.

Sessions

Hadoop in Action Sutton Center - Sutton South
Barry Livingston (Riot Games), Ben Werther (Platfora)
Average rating: ****.
(4.56, 9 ratings)
Riot Games has built the most played video game in the world - League of Legends - and they need to constantly monitor, develop, and update their games to keep players engaged. Learn about different data architecture approaches more about the Riot Games’ “Data Collection Pipeline” that provides insights into what’s needed to continuously improve the gamers experience. Read more.
Office Hour Table E
Barry Livingston (Riot Games)
- Building and growing a viable and scalable Big Data function at a global company like Riot, leveraging technologies like Hadoop, Platfora, Honu, Tableau, Hive and Vertica to produce a customized pipeline that serves the needs of diverse internal teams Read more.

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