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Office Hour with Barry Livingston

Barry Livingston (Riot Games)
Office Hour Table E

As the director of engineering for Riot Games’ Big Data group and a foundational member of Riot’s platform engineering team, Barry can discuss the following topics with attendees:

  • Building and growing a viable and scalable Big Data function at a global company like Riot, leveraging technologies like Hadoop, Platfora, Honu, Tableau, Hive and Vertica to produce a customized pipeline that serves the needs of diverse internal teams
  • Architecting and evolving Riot’s Big Data capabilities to be self-service and agile
  • Working on Big Data for a deep and constantly iterating game like League of Legends

Barry Livingston

Riot Games

Barry Livingston has a long, grizzled history with scalable, back-end service development. A foundational member of Riot Games’ “Platform” engineering team, Barry co-architected and led the implementation of much of the online service structure that powers League of Legends’ 32 million monthly active users today. He is also the only “ginger” known to have survived the initial League of Legends launch. In addition to serving as the Director of Engineering for Riot’s Big Data group, Barry is working on a recently declassified project with the US government aimed at officially determining how many yordles are killed in action during a typical day on the Fields of Justice.


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