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Josh Clark

Josh Clark
Principal, Big Medium

Website | @globalmoxie | Attendee Directory Profile

Josh Clark is a designer specializing in multi-device design, strategy, and user experience. He’s author of “Tapworthy: Designing Great iPhone Apps” (O’Reilly, 2010) and the forthcoming “Designing for Touch” (A Book Apart, 2014). Josh’s agency Global Moxie offers design services, strategic consulting, and training to help creative organizations build tapworthy apps and responsive websites. His clients include AOL, Time Inc, eBay, and many others, including Internet of Things healthcare startup Asthmapolis.

Josh is a regular speaker at international design conferences including Webstock, SXSW, Future of Web Design, Web 2.0, and many others.

Before the internet swallowed him up, Josh was a producer of national PBS programs at Boston’s WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular “Couch-to-5K” (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)

Sessions

Machines
Location: Conference Center - Golden Gate Room
Josh Clark (Big Medium)
Average rating: *****
(5.00, 3 ratings)
There's untapped magic in the gaps between gadgets. Explore a rich trove of examples of the passive cues and active gestures that make us wizards slinging bits between connected devices. Designing this new class of physical, sensor-based interaction is not a challenge of technology but of imagination. The technology is already here, in our pockets, handbags, and living rooms. Learn to use it now. Read more.
Office Hours
Location: O'Reilly Booth (Table A)
Josh Clark (Big Medium)
The author of Tapworthy (O’Reilly), Josh is a designer specializing in multi-device design, strategy, and user experience. He’s ready to answer questions about design and UX, such as the interactions between devices/objects for the effortless exchange of data and identity, and passive (sensor-based) interaction vs intentional (“I want this”) interaction. Read more.