There’s untapped magic in the gaps between objects, gadgets and people. As everything becomes connected, a new kind of interaction design has emerged to help us communicate not only data but behavior, control and intent between the physical objects and smart devices in our lives. With a rich trove of examples, this talk explores the passive cues and active gestures that turn us into wizards slinging bits and bytes between gadgets. Grab content from thin air and throw it into your tablet. Flick content from one device to another. Create a pied-piper cloud of data that follows you through mere proximity.
This new class of physical, sensor-based, offscreen interaction is enabled by technology that’s already in our pockets, handbags, and living rooms. That means it’s not a challenge of technology but of imagination. This talk outlines a framework for interaction designers to tap that imagination for a new approach to consumer digital interfaces.
Josh Clark is a designer specializing in multi-device design, strategy, and user experience. He’s author of “Tapworthy: Designing Great iPhone Apps” (O’Reilly, 2010) and the forthcoming “Designing for Touch” (A Book Apart, 2014). Josh’s agency Global Moxie offers design services, strategic consulting, and training to help creative organizations build tapworthy apps and responsive websites. His clients include AOL, Time Inc, eBay, and many others, including Internet of Things healthcare startup Asthmapolis.
Josh is a regular speaker at international design conferences including Webstock, SXSW, Future of Web Design, Web 2.0, and many others.
Before the internet swallowed him up, Josh was a producer of national PBS programs at Boston’s WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular “Couch-to-5K” (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)