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Andy Carle
User Experience Architect, Marvell Semiconductor

Andy Carle’s top focus within the Kinoma group at Marvell is new product development and user experience design. He taps his strongly user centered design philosophy to invent new products that solve authentic user needs. As part of this responsibility, he heads prototype engineering, building the “first draft” of new, experimental applications and experiences. Andy also addresses the empirical aspects of product design by running rigorous user studies for Kinoma. He bridges the gap between computer science and the social sciences for the group.

Andy holds a PhD in Computer Science and Human-Computer Interaction from UC Berkeley. While at Cal, he focused on building design tools for educators, creating new instructional technology platforms, and studying how people learn to use new products and interfaces. Andy enjoys cooking, tabletop gaming, and playing ping pong.

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