Hardware, Software & the Internet of Things
June 23–25, 2015 • San Francisco, CA
Elizabeth Goodman

Elizabeth Goodman
Experience design supervisor, 18F / General Services Administration

Website | @egoodman

Elizabeth Goodman’s writing, design, and social science research focus is on interaction design for mobile and ubiquitous computing. She is a co-author of Designing Connected Products, published by O’Reilly in 2014, and authored the second edition of Observing the User Experience, a widely-used handbook of design research methods. Elizabeth has taught user experience research at UC Berkeley and site-specific digital art practice at the San Francisco Art Institute. She has worked with exploratory user experience research teams at Intel, Fuji-Xerox, and Yahoo! Elizabeth speaks widely on the design of mobile and pervasive computing systems at conferences, schools, and businesses. She has a masters degree in interaction design from the Interactive Telecommunications Program at New York University and a PhD from UC Berkeley’s School of Information. Her scholarly research on interaction design practice has been supported by a National Science Foundation Graduate Fellowship and an Intel PhD Fellowship.

Sessions

9:00am–10:30am Tuesday, 06/23/2015
SOLD OUT
Tutorial, Design
Location: Fire House
Claire Rowland (Independent), Elizabeth Goodman (18F / General Services Administration)
Average rating: ***..
(3.38, 13 ratings)
This workshop will explore a unique challenge in designing for IoT: The impact of real-world power and networking challenges on UX design. Through concept sketching and collaborative scenario building, the workshop will teach techniques for not only handling discontinuities and delays elegantly, but also turning them into opportunities for beautiful and satisfying interactions. Read more.
1:30pm–5:00pm Tuesday, 06/23/2015
SOLD OUT
Tutorial, Design
Location: Fire House
Martin Charlier (Unmade), Claire Rowland (Independent), Tom Metcalfe (rain cloud), Elizabeth Goodman (18F / General Services Administration)
Average rating: ****.
(4.38, 16 ratings)
User experience prototyping for connected products stretches the limits of conventional UX methods. How can you ensure you’re making the right product and designing the right user experience before the hardware is fully defined? This workshop will teach a range of techniques for prototyping designs, from early stage concepts through to user interfaces for devices with different capabilities. Read more.