Hardware, Software & the Internet of Things
June 23–25, 2015 • San Francisco, CA
Claire Rowland

Claire Rowland
Consultant, Independent

@clurr

Claire is an independent UX design, research, and product strategy consultant working on Internet of Things products and services for mainstream consumers. She is the lead author of Designing Connected Products: UX for the Consumer Internet of Things, published by O’Reilly. Claire has a particular interest in the use of technology in mundane, everyday activities. Previously, she worked on energy management and home automation services as the service design manager for AlertMe.com, a connected home platform provider. Prior to this, she was head of research for the London studio of design consultancy Fjord, where she led Fjord’s involvement in the Smarcos EU consortium researching the interusability of interconnected embedded devices and services. She has worked in UX design and research for mobile, multiplatform, and web services since 1997.

Sessions

9:00am–10:30am Tuesday, 06/23/2015
SOLD OUT
Tutorial, Design
Location: Fire House
Claire Rowland (Independent), Elizabeth Goodman (18F / General Services Administration)
Average rating: ***..
(3.38, 13 ratings)
This workshop will explore a unique challenge in designing for IoT: The impact of real-world power and networking challenges on UX design. Through concept sketching and collaborative scenario building, the workshop will teach techniques for not only handling discontinuities and delays elegantly, but also turning them into opportunities for beautiful and satisfying interactions. Read more.
1:30pm–5:00pm Tuesday, 06/23/2015
SOLD OUT
Tutorial, Design
Location: Fire House
Martin Charlier (Unmade), Claire Rowland (Independent), Tom Metcalfe (rain cloud), Elizabeth Goodman (18F / General Services Administration)
Average rating: ****.
(4.38, 16 ratings)
User experience prototyping for connected products stretches the limits of conventional UX methods. How can you ensure you’re making the right product and designing the right user experience before the hardware is fully defined? This workshop will teach a range of techniques for prototyping designs, from early stage concepts through to user interfaces for devices with different capabilities. Read more.