Augmented and virtual realities are having “a moment” in the tech world. From the rise and fall of Google Glass to billion dollar acquisitions and valuations, there is no question that the industry is one of the most closely watched and widely discussed. Most of the hype has been around consumer-facing experiences, however, and not much attention has been paid to other applications for both hardware and software. There is a huge, untapped opportunity around using augmented reality in the workforce, and it is going to have a drastic impact on the way we make things.
Workers in a variety of industries including aerospace, oil and gas, manufacturing, transportation, power and more can now be connected with the information and environment around them. Imagine yourself working on a complex and dangerous job site, receiving step-by-step instructions on top of real-world objects in your field of vision, or being pinged with instant safety alerts and emergency instructions in the field. The result is an entire workforce of people that are smarter and safer, with reduced assembly times of over 30 percent and a reduction in quality errors by over 90 percent. When you virtually eliminate human quality errors across industries, imagine the implications.
DAQRI recently unveiled the world’s first wearable human machine interface and customizable 4D authoring software that makes this vision a reality, and founder and CEO Brian Mullins will explain how this hardware and software as well as other augmented reality technologies will literally change the face of industrial work.
Brian Mullins is the founder and chief executive officer of DAQRI. Brian has consistently been on the forefront of technology and is a pioneer in the field of augmented reality. His experience with human machine interface and computer vision technologies enabled him to found DAQRI and develop its proprietary 4D technologies for the enterprise.
Prior to founding DAQRI, Brian transitioned to industrial robotics from the field of military command and control systems, after spending three years as a consultant to the Space and Naval Warfare Systems Command in San Diego.
Earlier in his career, Brian worked as an engineer at the Computer-Aided Operational Research Facility operated by the U.S. Department of Transportation, supporting simulation and network technologies and working with some of the pioneers in those fields. Throughout his career, Brian developed and implemented systems that employed some of the earliest vision-based mixed reality technologies.
Brian holds a bachelor of science from the United States Merchant Marine Academy, where he studied electrical and mechanical engineering.
Contact Debbie Holmgren at firstname.lastname@example.org
For information on how to participate, visit our Call for Startups.
For information on trade opportunities with O'Reilly conferences, email email@example.com
View a complete list of Solid contacts
©2015, O'Reilly Media, Inc. • (800) 889-8969 or (707) 827-7019 • Monday-Friday 7:30am-5pm PT • All trademarks and registered trademarks appearing on oreilly.com are the property of their respective owners. • firstname.lastname@example.org