Engineering the Future of Software
Feb 3–4, 2019: Training
Feb 4–6, 2019: Tutorials & Conference
New York, NY
Paris Buttfield-Addison

Paris Buttfield-Addison
50% of Secret Lab, Secret Lab Pty. Ltd.

Website | @parisba

Paris Buttfield-Addison is cofounder of Secret Lab, a game development studio based in beautiful Hobart, Australia. Secret Lab builds games and game development tools, including the multi-award-winning ABC Play School iPad games, Night in the Woods, the Qantas airlines Joey Playbox games, and the Yarn Spinner narrative game framework. Previously, Paris was mobile product manager for Meebo (acquired by Google). Paris particularly enjoys game design, statistics, the blockchain, machine learning, and human-centered technology research and writes technical books on mobile and game development (more than 20 so far) for O’Reilly Media. He holds a degree in medieval history and a PhD in computing.

Sessions

1:15pm–2:05pm Wednesday, February 6, 2019
Application architecture
Location: Trianon Ballroom
Secondary topics:  Case Study, Theoretical
Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Mars Geldard (University of Tasmania), Tim Nugent (lonely.coffee)
While the rest of the software architecture world is admiring their containers, edge computing, and cloud-native architecture, game developers are off in the corner creating entity component system (ECS)-based architectures and pushing the boundaries with this flexible, compatible, composable approach. It's not just for games. Paris Buttfield-Addison, Mars Geldard, and Tim Nugent explain why. Read more.
3:05pm–3:50pm Wednesday, February 6, 2019
Location: Table D
Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Tim Nugent (lonely.coffee)
Paris Buttfield-Addison and Tim Nugent explain why while the rest of the software architecture world is admiring their containers, edge computing, and cloud-native architecture, game developers are off in the corner creating entity component system (ECS)-based architectures and pushing the boundaries with this flexible, compatible, composable approach. It's not just for games. Read more.