February 23–26, 2020

Innovation traps: How to design for uncertainty

Cristina Turbatu (Playtech)
1:15pm2:05pm Wednesday, February 26, 2020
Location: Murray Hill
Secondary topics:  Best Practice, Case Study

Who is this presentation for?

  • Architects, technical leads, and software developers




As global expectations evolve, companies and enterprises have started investing in innovation projects and establishing “labs.” Playtech, a leading provider of online gambling solutions, is no stranger to innovations. Leveraging her experience with Playtech’s Games Marketplace, Cristina Turbatu details the difficulties of designing an innovative solution while ensuring that it complements the company’s overall technology ecosystem.

In order to take full advantage of the potential power of innovation, you need to understand the risks, limitations, and general challenges of developing fast-changing innovative products within larger organizations. Cristina leads a retrospective tour of architecting, developing, and delivering Playtech’s Games Marketplace, from proof of concept to production ready. You’ll learn the challenges her team faced, the trade-offs they made along the way, how to make educated guesses, how to deal with rapid growth, how to train yourself to embrace change, and how to understand uncertainty.

Prerequisite knowledge

  • A basic understanding of the microservices architecture style
  • General knowledge of the general software development lifecycle

What you'll learn

  • Understand the risks, challenges, and limitations of developing rapidly changing innovation products inside larger organizations
  • Learn how to better judge requirements and anticipate change and how to let go of preconceptions on how solutions should be created and embrace chaos and rapid iteration
Photo of Cristina Turbatu

Cristina Turbatu


Cristina Turbatu is an architect on the games innovation team at Playtech, where she works on growing projects from seeds to trees or flowers or birds…you never know what a proof of concept might evolve into. She’s also the managing director of the Girls in Tech chapter in Gibraltar. Cristina has been involved in all aspects of software design and delivery for the past nine years. She has experience in the design, implementation, and quality assurance of complex, high-volume transactional and entertainment platforms and is now deeply entrenched and responsible in the design and architecture of disruptive and innovative next generation of products. Some of her passions include continuous learning and advocating for women in technology.

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