4–7 Nov 2019
Tim Nugent

Tim Nugent
Freelance, lonely.coffee

@The_McJones

Tim Nugent pretends to be a mobile app developer, game designer, tools builder, researcher, and tech author. When he isn’t busy avoiding being found out as a fraud, Tim spends most of his time designing and creating little apps and games he won’t let anyone see. He also spent a disproportionately long time writing his tiny little bio, most of which was taken up trying to stick a witty sci-fi reference in…before he simply gave up. He’s writing Practical Artificial Intelligence with Swift for O’Reilly and building a game for a power transmission company about a naughty quoll. (A quoll is an Australian animal.)

Sessions

13:3017:00 Tuesday, 5 November 2019
Location: Hall A7
Secondary topics:  Best Practice, Hands-on, Overview
Paris Buttfield-Addison (Secret Lab), Mars Geldard (University of Tasmania), Tim Nugent (lonely.coffee)
Paris Buttfield-Addison, Mars Geldard, and Tim Nugent explore game design without coding or game engines. You’ll get a fresh perspective on architecture, design, and community engagement by understanding how people interact with the fastest-growing form of entertainment in the world: games. A software architect can learn a lot from game design; here you'll learn everything you need to get started. Read more.

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