Engineering the Future of Software
16–18 October 2017: Conference & Tutorials
18–19 October 2017: Training
London, UK

Don Kelly
Chief Software Architect, Strangeware


Don first heard the siren call of the machine emanating from a TRS-80 sometime in the early ’80s. His first caretaker was a venerable PDP-7 hidden in a remote coastal outpost. A veteran programmer of a wide variety of projects ranging from high-performance servers delicately handcrafted in C to creaky old desktop applications written in dead frameworks to squeaky-clean mobile applications written using the latest cool tools, Don has a strong interest in nurturing new apprentices into strong journeymen and creating software that astonishes at every level and withstands inspection long after the show has finished. Writing something that seems to work from a superficial inspection is simply not good enough. From initial idea to finished product, each object and function should be a work of art.


16:5017:40 Monday, 16 October 2017
Business skills
Location: Park Suite (St. James / Regents) Level: Non-technical
Secondary topics:  Theoretical
Don Kelly (Strangeware)
Average rating: ****.
(4.57, 7 ratings)
Hiring and maintaining a software team is a challenging proposition. Programmers are among the toughest craftspeople to manage and assess. To gain a fresh perspective (and relieve the boredom), Don Kelly turns to the pulp fiction of his adolescence for inspiration, explaining how he maps teams from fictional universes into the software teams he would like to build. Read more.