Applying reusability in information architecture
Who is this presentation for?
- Software architects and software engineers
Edwin Maldonado explores some of the ways to support pure content changes from the editorial team so you can handle broadcasts from your editors to multiple devices. To design a reusable information architecture, you should consider the business, project, and technical constraints in play. You’ll go through the process of requirements gathering and information architecture design iterations.
To validate the designs, you’ll address the following topics: Reusability (the ability to reuse different pieces of content), governance (the granularity in terms of roles and permissions), fitting needs (the design solves what you want it to solve), composition (the pieces of content you need on the delivery side and if there are enough of them), and sync versus async publishing (if you need to have asynchronous publications, such as releasing content first for a region or country due to legal terms). You’ll learn by doing and get to make diagrams and mockups.
- Experience with software engineering and quality attributes (agility)
- A working knowledge of CMSs
Materials or downloads needed in advance
- A WiFi-enabled laptop with Mozilla Firefox or Google Chrome installed
- A notebook and a pen
What you'll learn
- Learn to identify the key parts that every good reusable content needs to have in order to be used by multiple devices
Edwin Maldonado is an independent software engineer and a technical architect at Contentful, where he has the chance to review integration and information architectures. He also has experience in the fintech industry, where he spent several years working with ACH (Americas) and SEPA (Europe). Besides the daily work, Edwin loves to talk about software architecture, watch history documentaries, and learn about urban planning.
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