Engineering the Future of Software
16–18 October 2017: Conference & Tutorials
18–19 October 2017: Training
London, UK

Humane teams at home and around the world

Daniel Young (EngineerBetter), Emma Jane Hogbin Westby (UN-OCHA)
13:1514:05 Monday, 16 October 2017
Business skills
Location: Park Suite (St. James / Regents) Level: Beginner
Secondary topics:  Best Practice, Overview
Average rating: ***..
(3.00, 1 rating)

What you'll learn

  • Learn how to build and maintain happy productive teams

Description

Software development is a social activity that favors direct human contact, yet 21st century life can often get in the way, forcing us to reconsider our communication patterns. Whether you are building a collocated, remote, or distributed team, there is one component in software development that remains unchanged: the human element. Daniel Young and Emma Jane Hogbin Westby explore how to build and maintain happy productive teams, regardless of geography.

Topics include:

  • Identifying patterns and anti-patterns of distributed and collocated teams
  • Comparing the prescription for “how we work” from your existing working process to one that matches your team’s needs
  • Anticipating and understanding changes that can impact your team’s communication and productivity over time
Photo of Daniel Young

Daniel Young

EngineerBetter

Dan Young is CEO and cofounder of small, London-based software consultancy EngineerBetter, which places an emphasis on XP values and practices, including pair programming on colocated teams. Dan’s 15-year career has been a multidisciplinary journey through web ops, large-scale carrier networking, and product management leadership. He is driven by a strong desire to reduce friction and find more effective ways of working in large organizations.

Photo of Emma Jane Hogbin Westby

Emma Jane Hogbin Westby

UN-OCHA

Emma Jane Hogbin Westby leads the operations team for shared digital services at the United Nations Office for the Coordination of Humanitarian Affairs (OCHA). She is the author of O’Reilly’s Git for Teams and two books on web development.

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