Build Better Defenses
October 29–30, 2017: Training
October 30–November 1, 2017: Tutorials & Conference
New York, NY

Shifting to security awareness 2.0

Jason Hoenich (Habitu8)
4:45pm–5:25pm Tuesday, October 31, 2017
Security usability
Location: Beekman

Who is this presentation for?

  • CISOs, analysts, awareness admins, and CTOs

What you'll learn

  • Understand how users prefer to learn and digest information to better implement behavior changing programs and projects that provide metrics, that provide results, and affect human behavior

Description

Security awareness programs have been following a consistent template for several years. The problem is time and time again hacks are the result of simple human error. We can keep doing the same thing and get the same results, or we can move into the next generation of security awareness programs.

Jason Hoenich explores the risks related to delivering poor awareness programs rather than adapting to changing needs and demands of the attack surface and learning behaviors of humans. Security awareness 2.0 focuses on making the end-user experience the focus of efforts when designing a program plan—assessing the culture, customizing learning specific to your audience, creating engaging programs and events, and designing everything around metrics that tell an accurate story. All of this results in greater efficiency and strength for your incident response teams. When users know how to report, what to report, and when to report, it allows IR teams to extend throughout the network.

Photo of Jason Hoenich

Jason Hoenich

Habitu8

Jason Hoenich is founder and chief product officer at Habitu8. Jason is a leader in the security awareness arena. A well-known speaker and blogger on the subject, for over 10 years, Jason has been using normal words to help users understand risks on the internet. He is the creator of the popular Hashtag Awareness video series and brings over a decade of experience developing world-class awareness programs for companies including the Walt Disney Company, Activision Blizzard, and Sony Pictures Entertainment.