Building a Modern MUD

Geek Lifestyle
Location: D138 Level: Expert
Average rating: ***..
(3.33, 3 ratings)

Long before WoW and whatever else the kids are playing these days, we had
telnet and multi-user dungeons with huge expansive worlds, clever writing and
tons of charm. People still use IRC, why not MUDs? As a huge fan of the
genre I wanted to write my own, this is my journey.

This talk will go into the tech and design behind the distributed, sci-fi,
developer-targeted MUD I’ve been writing in my spare time. Code examples and
info on how to federate and join the fun will be provided.


  • Interactive story telling.
  • In-game objects represented by external resources.
  • ZeroMQ, PKI
  • Distributed game worlds.
Photo of Andy Smith

Andy Smith


Probably better known as “termie,” Andy Smith is an open source, uppity, Python programmer from way back who has tried to dabble in everything else along the way. Lately his work focuses on building the infrastructure for quote, the cloud, unquote, with OpenStack but prior to that he built the platform layer at Google App Engine, and before that the application layer at Jaiku and before that the client side at Flock. Notable side projects include OAuth and BarCamp. Before that he worked on MUDs and he wants to do that again. Buying him beer is a good way to find out what he really thinks.


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