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Attendee prerequisites for this tutorial are listed below.
A light-hearted, content-rich introduction to the world of Android development and design for existing object-oriented programmers (Java experience not necessary). In Android for people who hate phones you’ll learn what it takes to build amazing experiences for Google’s Android platform. This tutorial will also include a primer on interaction design for engineers — on mobile, an amazing UI is no longer the domain of hipsters (beards are now welcome).
To geeks, the idea of a telephone often elicits screams of terror — with the emergence of the modern smartphone, and particularly the relatively open Android platform from Google, no longer can we hide in the shadows from this new-fangled ‘telephone’ technology. With the opportunity to carry a computer in our pocket, we can have all the comforts of home from an SSH terminal to a remote X session, to a fancy modern Twitter client.
This session shows you that Android doesn’t have to be a phone — existing programmers of almost any language will learn the ins and outs, philosophies and ideologies, loopholes and drawbacks and quirks (and there are many) of the Android platform. Attendees will come away confident with the skills to build an application for Android that makes a phone no longer a phone. You’ll build apps. You’ll rock the world.
Topics covered will include:
If you want to do the tutorial work in your usual working environment,
you’ll need to follow the following steps before you attend the
tutorial — time is tight, and we don’t have enough time to wait for
people to download SDK components!
1) Install the SDK
You’ll need to follow the Android Developer Guide’s instructions for
installing the SDK. Versions for x86 Linux, Mac OS X and Windows can
be found at: http://developer.android.com/sdk/index.html
For Unixy people, I suggest installing under /opt or $HOME/opt
2) Install Eclipse
We’ll be using the Eclipse IDE for our demos during the tutorial. You
can use other code editors, but Eclipse contains the only way to
visually assemble user interfaces in Android.
For Windows and Mac users, you can download Eclipse (the “Classic”
version) from http://www.eclipse.org/downloads/
3) Install the Android Development Tools for Eclipse
The instructions for doing so can be found at
4) Install an Android Platform
Our code is tested against Android version 2.3 (“SDK Platform 2.3.3,
API 10, revision 1”), so you will need to install that platform at
least. Instructions for this can be found at
5) Download libtwoscon.jar
This can be found at
6) Bring pens and paper!
QUESTIONS for the speaker?: Use the “Leave a Comment or Question” section at the bottom to address them.
Paris is co-founder of Secret Lab Pty. Ltd., leading production and design efforts in the mobile game and app development space. A frequent speaker at conferences, workshops and training sessions, Paris enjoys discussing engineering, product development, design and other facets of the mobile and game development worlds. Recent conferences include Apple Australia’s /dev/world/2011 in Melbourne (and 2008, 2009 and 2010), a keynote at CreateWorld Brisbane 2010 (and a speaker in 2009 and 2011), IxDA’s Interaction 11 in Boulder (March 2011), XMediaLab Location-Based Services in Malmo, Sweden (January 2011), a tutorial and a session at OSCON 2011 and many others.
Paris founded and led ithinkitworks P/L from 2001 to 2008, spearheading product development and design efforts on a variety of platforms including desktop Linux, Windows, Mac OS, Palm OS, Windows Mobile/Pocket PC and others.
Paris is also a highly experienced software developer, product and project manager. Key experiences include Objective-C/Cocoa on the Macintosh and iPhone/iPod Touch and iPad platforms, Java on Blackberry and Google Android and C# on Windows Mobile. Open GL ES and Unity are also favourites.
Paris recently spent 2 years leading Meebo Inc.‘s mobile strategy; Meebo is one of the world’s fastest growing consumer internet companies and is based in Mountain View, CA. Paris is currently working on his next book, this time with O’Reilly (Learning Cocoa with Objective-C Third Edition), whilst working towards the completion of his PhD in Human-Computer Interaction.
Christopher is an Australian programmer from the Tasmanian city of Hobart. He’s worked in mobile development, focusing on Android, and over the last year has been knee-deep in backend web development with Django. Christopher is strongly interested in developing the Australian and International Python communities: he was director of linux.conf.au 2017, is on the organising committee for PyCon Australia. He’s a past board member of Linux Australia, and has been a fellow of the Python Software Foundation since 2013.
In his spare time, he enjoys presenting on Mobile development at Open Source conferences, and presenting on Open Source development at Mobile conferences.
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