Python Scripting and Game Creation with Blender

Location: D133
Average rating: ****.
(4.00, 1 rating)

Blender has a powerful Python engine for automation and game creation. This talk will cover the basics of Blender python syntax and allow users to get started making their own 3D programs. Case study involving 3D countdown.

Topics covered:

  • An introduction to the Blender Python syntax. Users with a knowledge of Python will benefit greatly, as Blender uses standard python libraries with its own imports
  • Using Blender to create binaries with 3D graphics. Simple games such as keyboard-controlled mazes and asteroids will be explained.
  • Conclusion: With sequencing and compositing covered, a brief time will be spent answering audience questions.
Photo of Matthew Momjian

Matthew Momjian


Matthew Momjian is a freshman at Franklin & Marshall College who has been interested in computers since he can remember. Tracing his roots back to his father’s BSD/OS server (still running), which he learned to use around the age of 5, he is proficient in a number of programming languages.

At OSCON this year he will be focusing on 3D content creation with Blender, which he has been using since mid 2006.