The Arts & Crafts Movement 2.0

Tools and Techniques
Location: Portland 255
Average rating: **...
(2.20, 5 ratings)

Much like the Industrial Revolution, the current move to pervasive computing
is increasing the speed of production and lowering the bars to entry. The Arts
& Crafts movement of was a reaction to the commoditization of resources and
division of labour. It is time to look again at the idea that craftsmen should
take pleasure in their work produce things which please their customers.

In the original Arts & Crafts movement, the most successful and well-known
designers were the ones who, in the Arts and Crafts spirit, combined
old-fashioned handicraft with the latest production techniques and design
theories. As C.R. Ashbee said “We do not reject the machine, we welcome it.
But we would desire to see it mastered.”

In this talk we’ll take a brief look at the ideas of John Ruskin, William
Morris, and others that provided the philosophical underpinning to the Arts &
Crafts movement. We’ll look at how these philosophies resonate with today’s
open source programmer’s environment. We’ll discuss what they may mean for the
future of development.

Chris Prather

Tamarou LLC

Chris has been a Senior Developer and Software Engineer for the past seven years. He currently lives in Florida.

Working for a six man company in Scotland, a world leader in Fixed Income financial data, and several Fortune 500 companies, Chris gained a lot of experience in how software businesses around the world are run. Training as a Technical Writer he believes that software should be designed to focus on the audience, not the other way around.

He currently consults on technology for several entrepreneurs, is an active member of Moose developer team, and heads up the Extended Core Working Group for the Enlightened Perl Organisation.

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Dave Cohoe
07/31/2011 10:48pm PDT

Speaker was unprepared.

Picture of Augustina Ragwitz
Augustina Ragwitz
07/29/2011 4:22am PDT

Speaker didn’t really have a talk prepared but managed to facilitate a discussion amongst audience members about a craftmanship approach to software.