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Sponsorship Opportunities

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Making Things Blink: An Introduction to Arduino

Tutorial
Location: E143/144 Level: Novice
Average rating: ****.
(4.30, 10 ratings)

Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.

In this tutorial, participants will learn how to create devices for sensing and communicating with the physical world using the Arduino platform. This session will feature an introduction to physical computing and interfacing with microcontrollers, as well as the basics of Arduino (hardware and software) and using it with the Processing programming environment.

The materials fee ($85) allows you to go home with an Arduino microcontroller board, a variety of components including LEDs, resistors, and sensors; and a copy of Making Things Talk.

Photo of Michael Dory

Michael Dory

Socialbomb

Michael Dory is a designer, artist and researcher currently focusing on ubiquitous computing, game design and human computer interaction, and a recent graduate of NYU’s Interactive Telecommunications Program (ITP).

He’s previously worked with IBM, Nikon, Sony and Vision Education & Media on projects ranging from public relations and peer media strategy to interaction design and product prototyping. His personal and collaborative projects, including including the audio graffiti project Concrete Crickets and networked social game Socialbomb have appeared in/on/at the New York Times, National Public Radio, Conflux Festival, BoingBoing, and MAKE Magazine.

Photo of Adam Simon

Adam Simon

Socialbomb

Adam Simon designs games and other interactive systems that reflect and refract the relationships we have with each other and with our environment. He is currently a masters candidate at NYU’s Interactive Telecommunications Program (ITP), conducting research in game design, pervasive gaming, ubiquitous computing, and social software. His work includes Socialbomb, a real-world reputation game, Sneaker Seed, which exploits urban density to increase data density, and Rumplestiltskin, a gameplay-generated performance.

He has worked as a producer and wireless consultant for area/code, produced original online content in the Digital Media division of CBS, and designing content delivery strategy for marketing firm Conductor. In a previous version, he graduated from UCLA with a BA in theater, followed by a couple of years working in live performance in Los Angeles, including directing independent theater and stage managing for Center Theater Group.

Photo of Scott Varland

Scott Varland

NYU Interactive Telecommunications Program (ITP)

Scott Varland is a masters candidate at NYU’s Interactive Telecommunications Program (ITP), graduating in the spring of 2008 after completing substantial research in game design, social networking, physical computing, and human computer interaction. He previously served as Technology Director for GTCR Golder Rauner, LLC, a private equity firm managing more than $8 billion in equity and mezzanine capital. Prior to that, he served as Systems Engineer for Communications Equity Associates, a global investment bank with expertise in the media, entertainment, and communications industries. He earned a BFA from NYU in experimental theater.

OSCON 2008