• Intel
  • Microsoft
  • Google
  • Sun Microsystems
  • BT
  • IBM
  • Yahoo! Inc.
  • Zimbra
  • Atlassian Software Systems
  • Disney
  • EnterpriseDB
  • Etelos
  • Ingres
  • JasperSoft
  • Kablink
  • Linagora
  • MindTouch
  • Mozilla Corporation
  • Novell, Inc.
  • Open Invention Network
  • OpSource
  • RightScale
  • Silicon Mechanics
  • Tenth Planet
  • Ticketmaster
  • Voiceroute
  • White Oak Technologies, Inc.
  • XAware
  • ZDNet

Sponsorship Opportunities

For information on exhibition and sponsorship opportunities at the conference, contact Sharon Cordesse at scordesse@oreilly.com.

Media Partner Opportunities

Download the Media & Promotional Partner Brochure (PDF) for more information on trade opportunities with O'Reilly conferences, or contact mediapartners@oreilly.com.

Press and Media

For media-related inquiries, contact Maureen Jennings at maureen@oreilly.com.

OSCON Newsletter

To stay abreast of conference news and to receive email notification when registration opens, please sign up for the OSCON newsletter (login required).

Contact Us

View a complete list of OSCON 2008 Contacts

Beautiful Concurrency with Erlang

Location: D139/140 Level: Intermediate
Average rating: ***..
(3.71, 7 ratings)

Would you like your applications to handle thousands of
concurrent requests, effortlessly take advantage of your multi-core
computer, and easily scale across clusters of machines, without masses
of scaffolding obscuring your code? This introduction to the
concurrency in Erlang will show you how. We’ll start by
learning about the concurrency primitives built into the language and
looking at example of how to use them to write programs to run on a
single machine. Then we’ll see how with a minimum of additional work
we can make these and other applications run on a distributed cluster
of machines.

Photo of Kevin Scaldeferri

Kevin Scaldeferri

New Relic

Kevin Scaldeferri has spent the last 6 years building high-volume,
high-reliability systems at Yahoo. His interests include programming
languages, the interaction between online and real-life communities,
and techniques for making the development process more reliable, more
successful, and more fun.

OSCON 2008