Making Open Work
May 8–9, 2017: Training & Tutorials
May 10–11, 2017: Conference
Austin, TX

Open source and open standards in VR

Stephanie Hurlburt (Binomial)
9:35am9:50am Thursday, May 11, 2017
Location: Ballroom D
Average rating: ****.
(4.33, 15 ratings)

New hardware, tools, and engine technologies are emerging in the exciting space of VR, but open source and open standards will be what makes VR a lasting ecosystem. Stephanie Hurlburt explains why an open ecosystem not only helps content creators thrive but is essential for the ecosystem’s survival. It allows developers to more easily keep up with the rapid pace of VR developments and platform support and promotes a less fractured ecosystem. It helps educate the community and bring new developers into VR. Most importantly, it fosters an accessible development environment for everyone. For VR to truly succeed, we need quality VR content; the more open work we support, the more quality content we’ll see.

Photo of Stephanie Hurlburt

Stephanie Hurlburt


Stephanie Hurlburt is a graphics engineer and the owner of Binomial. Currently, she’s building Basis, which is both a proprietary texture compressor and a new file format that will be an open standard for texture compression in the industry. Previously, Stephanie worked on graphics engineering and engine programming at Oculus and Unity.