Swift on the server is a great choice for new projects. By developing your backend in the same language as your mobile client, you get to share source code, as well as a host of other benefits. Additionally, the Swift project has announced its intent to make Swift as easy as possible for backend developers. Jonathon Manning, Tim Nugent, and Paris Buttfield-Addison explain how to use Swift to build apps on the server side. Server-side Swift has something for everyone. Whether you’re coming from an existing server background or client-side work, you’ll come away with useful skills for producing the counterparts to your Swift frontend software. If you’re coming from a Node.js background, you’ll be struck by how simple and expressive Swift is as a language and how the toolkits are close to frameworks you’re already used to. If you’re coming from frontend iOS development, you’ll unlock an entire world of server-side functionality for your apps to talk to.
Jon Manning is the cofounder of independent game development studio Secret Lab. He’s working on Button Squid, a top-down puzzler, and the critically acclaimed award-winning adventure game Night in the Woods, which includes his interactive dialogue system Yarn Spinner. He’s written a whole bunch of books for O’Reilly Media about iOS development and game development. Jon holds a PhD about jerks on the internet.
Tim Nugent pretends to be a mobile app developer, game designer, tools builder, researcher, and tech author. When he isn’t busy avoiding being found out as a fraud, Tim spends most of his time designing and creating little apps and games he won’t let anyone see. He also spent a disproportionately long time writing his tiny little bio, most of which was taken up trying to stick a witty sci-fi reference in…before he simply gave up.
Paris Buttfield-Addison is cofounder of Secret Lab, a game development studio based in beautiful Hobart, Australia. Secret Lab builds games and game development tools, including the multi-award-winning ABC Play School iPad games, the BAFTA- and IGF-winning Night in the Woods, the Qantas airlines Joey Playbox games, and the Yarn Spinner narrative game framework. Previously, Paris was mobile product manager for Meebo (acquired by Google). Paris particularly enjoys game design, statistics, the blockchain, machine learning, and human-centered technology research and writes technical books on mobile and game development (more than 20 so far) for O’Reilly. He holds a degree in medieval history and a PhD in computing.
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