Swift on the server is a great choice for new projects. By developing your backend in the same language as your mobile client, you get to share source code, as well as a host of other benefits. Additionally, the Swift project has announced its intent to make Swift as easy as possible for backend developers. Jonathon Manning, Tim Nugent, and Paris Buttfield-Addison explain how to use Swift to build apps on the server side. Server-side Swift has something for everyone. Whether you’re coming from an existing server background or client-side work, you’ll come away with useful skills for producing the counterparts to your Swift frontend software. If you’re coming from a Node.js background, you’ll be struck by how simple and expressive Swift is as a language and how the toolkits are close to frameworks you’re already used to. If you’re coming from frontend iOS development, you’ll unlock an entire world of server-side functionality for your apps to talk to.
Jon Manning is the cofounder of independent game development studio Secret Lab. He’s working on the critically acclaimed award-winning adventure game Night in the Woods, which includes his interactive dialogue system Yarn Spinner, and Button Squid, a top-down puzzler. He’s written a whole bunch of books for O’Reilly about iOS development and game development. Jon holds a PhD about jerks on the internet. He’s currently writing Practical AI with Swift for O’Reilly.
Tim Nugent pretends to be a mobile app developer, game designer, tools builder, researcher, and tech author. When he isn’t busy avoiding being found out as a fraud, Tim spends most of his time designing and creating little apps and games he won’t let anyone see. He also spent a disproportionately long time writing his tiny little bio, most of which was taken up trying to stick a witty sci-fi reference in…before he simply gave up. He’s writing Practical Artificial Intelligence with Swift for O’Reilly and building a game for a power transmission company about a naughty quoll. (A quoll is an Australian animal.)
Paris Buttfield-Addison is a cofounder of Secret Lab, a game development studio based in beautiful Hobart, Australia. Secret Lab builds games and game development tools, including the multi-award-winning ABC Play School iPad games, the BAFTA- and IGF-winning Night in the Woods, the Qantas airlines Joey Playbox games, and the Yarn Spinner narrative game framework. Previously, Paris was a mobile product manager for Meebo (acquired by Google). Paris particularly enjoys game design, statistics, blockchain, machine learning, and human-centered technology. He researches and writes technical books on mobile and game development (more than 20 so far) for O’Reilly; he recently finished writing Practical AI with Swift and is currently working on Head First Swift. He holds a degree in medieval history and a PhD in computing. Paris loves to bring machine learning into the world of practical and useful. You can find him on Twitter as @parisba.
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