There’s nothing better than containerizing things. Everybody loves microservices. Brand new programming languages are the new hotness. Paris Buttfield-Addison, Jonathon Manning, and Tim Nugent combine all three, exploring the use of Swift for the construction of microservices, which they containerize using Docker.
Focusing on the Swift open source project’s releases for Linux, Paris, Jonathon, and Tim walk you through Swift setup, installation, community, and tools and then teach the basics of Swift programming by creating and containerizing a simple microservice. This is actually useful—come and learn why.
Paris Buttfield-Addison is cofounder of Secret Lab, a game development studio based in beautiful Hobart, Australia. Secret Lab builds games and game development tools, including the multi-award-winning ABC Play School iPad games, the BAFTA- and IGF-winning Night in the Woods, the Qantas airlines Joey Playbox games, and the Yarn Spinner narrative game framework. Previously, Paris was mobile product manager for Meebo (acquired by Google). Paris particularly enjoys game design, statistics, the blockchain, machine learning, and human-centered technology research and writes technical books on mobile and game development (more than 20 so far) for O’Reilly; he’s currently working on Head First Swift and Practical Artificial Intelligence with Swift. He holds a degree in medieval history and a PhD in computing.
Tim Nugent pretends to be a mobile app developer, game designer, tools builder, researcher, and tech author. When he isn’t busy avoiding being found out as a fraud, Tim spends most of his time designing and creating little apps and games he won’t let anyone see. He also spent a disproportionately long time writing his tiny little bio, most of which was taken up trying to stick a witty sci-fi reference in…before he simply gave up.
Jon Manning is the cofounder of independent game development studio Secret Lab. He’s working on Button Squid, a top-down puzzler, and the critically acclaimed award-winning adventure game Night in the Woods, which includes his interactive dialogue system Yarn Spinner. He’s written a whole bunch of books for O’Reilly Media about iOS development and game development. Jon holds a PhD about jerks on the internet.
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