Making Open Work
May 8–9, 2017: Training & Tutorials
May 10–11, 2017: Conference
Austin, TX

Building holographic experiences with the HoloToolkit for Unity

Nick Landry (Microsoft)
5:05pm5:45pm Thursday, May 11, 2017
The Cutting Edge
Location: Meeting Room 18 A/B
Level: Intermediate
Average rating: *****
(5.00, 1 rating)

Who is this presentation for?

  • Software and game developers

Prerequisite knowledge

  • Knowledge of C# and game development in Unity
  • Familiarity with Visual Studio and HoloLens development (useful but not required)

What you'll learn

  • Understand the principles of mixed reality and how the Microsoft HoloLens works
  • Learn how to integrate the HoloToolkit into a Unity project and use the HoloToolkit for Unity for gaze, gestures, voice, spatial mapping, and understanding


Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. Nick Landry offers an overview of the HoloToolkit, an open source project led by Microsoft and the HoloLens community aimed at simplifying the development of mixed reality experiences.

The HoloToolkit consists of a collection of scripts and components intended to accelerate the development of holographic applications targeting Windows Holographic. Nick leads a technical dive into the HoloToolkit for Unity, exploring advanced holographic features, such as gaze and gesture input, spatial mapping, plane finding, spatial understanding, microphone input, text to speech, and creating shared holographic experiences for multiple users.

All demos will be shown on the Microsoft HoloLens, the world’s first self-contained, untethered head-mounted holographic computing device for mixed reality. Join Nick to learn how this open source toolkit—combined with Unity—can get you started on your development journey into a world of holograms.

Photo of Nick Landry

Nick Landry


Nick Landry is a senior technical evangelist at Microsoft based in the New York City metro area. A mobility pioneer and former entrepreneur specializing in cross-platform mobile app development for Windows, iOS, and Android devices with over 24 years of professional experience, Nick is a certified developer and software architect by trade and specializes in cross-platform mobility, GIS, cloud, IoT, HoloLens, and mobile game development. He has spent most his career in IT—consulting software and services companies across various technical and business roles and designing, building, managing, and selling innovative software products and solutions for the world’s top brands and Fortune 500 companies. Known for his dynamic and engaging style, Nick is a frequent speaker at major software development conferences worldwide. He was a 10-year Microsoft MVP, awarded for Windows Phone development, and a Nokia Developer Ambassador and Champion. Nick is an active blogger, occasional author, avid gamer, loving husband, and proud father.