Join Nathan Stocks for a fast-paced, entertaining, and curiously informative hands-on crash course in the Rust programming language. You’ll explore Rust fundamentals as Nathan walks you through creating a fully functional, multithreaded, graphical, networked game client in Rust
Topics include:
Note: Nathan uses macOS 10.14 Mojave. He does his best to use cross-platform libraries, but platform-specific adaptations may be necessary for those choosing to use Linux or Windows. If you’re willing to help test compatibility issues ahead of the conference, please contact Nathan and let him know.
Nathan Stocks is an engineering manager of Git Infrastructure at GitHub by day and a hopelessly naive indie game developer by night. He likes growing maple trees from seed, playing Frisbee, spending time with his wife and kids, eating food, and pretending to be an expert on things he knows little about. He would love to manage to actually make a game in Rust that’s worth playing.
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