Paris Buttfield-Addison, Jonathon Manning, and Tim Nugent walk you through building 2D games using the open source game engine Godot. You’ll get a hands-on, rapid-fire introduction to using Godot’s IDE and its programming language, VisualScript—a visual block-base environment—as you learn how to build games that run on almost any platform in a powerful, entirely open source environment. By the time you’re through, you’ll have no excuse but to go forth and build games.
Paris Buttfield-Addison is cofounder of Secret Lab, a game development studio based in beautiful Hobart, Australia. Secret Lab builds games and game development tools, including the multi-award-winning ABC Play School iPad games, Night in the Woods, the Qantas airlines Joey Playbox games, and the Yarn Spinner narrative game framework. Previously, Paris was mobile product manager for Meebo (acquired by Google). Paris particularly enjoys game design, statistics, the blockchain, machine learning, and human-centered technology research and writes technical books on mobile and game development (more than 20 so far) for O’Reilly Media. He holds a degree in medieval history and a PhD in computing.
Jon Manning is the cofounder of independent game development studio Secret Lab. Jon is currently working on Button Squid, a top-down puzzler, and the critically acclaimed award-winning adventure game Night in the Woods, which includes his interactive dialogue system Yarn Spinner. He’s written a whole bunch of books for O’Reilly Media about iOS development and game development. Jon holds a PhD about jerks on the internet.
Tim Nugent pretends to be a mobile app developer, game designer, tools builder, researcher, and tech author. When he isn’t busy avoiding being found out as a fraud, Tim spends most of his time designing and creating little apps and games he won’t let anyone see. He also spent a disproportionately long time writing this tiny little bio, most of which was taken up trying to stick a witty sci-fi reference in. . .before he simply gave up.
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