The challenge of modelling and balancing the economy of a large scale game is one of the biggest problems game developers face, and one that many have tried to solve by simply throwing man-hours at it… But there’s a better way!
Learn how Gamesys did it by leveraging graph database Neo4j to model the in-game economy of our MMORPG “Here Be Monsters” and automate the balancing process. We’ll discuss lessons learned, successes and challenges, and how a graph database enables our small team of game designers to stay agile and focused on delivering new content to players.
Yan Cui is a principal engineer at DAZN and an AWS serverless hero. Over his career, he has been an architect and lead developer with a variety of industries ranging from investment banks, ecommerce to mobile gaming. In the last two years, he has worked extensively with AWS Lambda in production, and he has been very active in sharing his experiences and the lessons he has learned.
Yan is polyglot in both spoken and programming languages and counts C#, F#, Scala, Node.js, and Erlang among the programming languages he has worked with professionally. Yan is a regular speaker at user groups and conferences internationally and is the instructor of Production-Ready Serverless and a coauthor of F# Deep Dives. In his spare time, he keeps an active blog at theburningmonk.com.
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