Prototyping is central to any design process, from study sketches for paintings, to architectural models, to thumbnails and design comps. Prototypes allow us to see, touch, feel, and refine an idea before committing to it. This is no less the case in the expanding world of the Internet of Things and smart devices.
Starting from zero, using hands-on activities with a micro-controller and electronic components, this workshop explores the basics of digital prototyping. You’ll learn how to connect LEDs, buttons, and knobs, then program a micro-controller to define behavior. Through this you’ll better understand the tools and process of designing smart, connected products.
See. Think. Make. Robert Gallup has spent his career doing these at the intersection of people, design, and technology. From leading the team that shipped Fury3, Microsoft’s first PC game for Windows 95 to physical prototyping for wearable smart products, he has tackled an eclectic mix of early stage projects from computer games, to automobile computers, online education platforms, and smart things.
Robert is currently the founder/CEO at XOBXOB, which is focused on seeing, thinking, and making in the rapidly emerging world where everything is connected.
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