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Schedule: HTML5 Gaming sessions

Develop exciting games with HTML5 for a variety of platforms, and see what technologies underpin modern game development for the Web Platform.

Location: Salon 14 Level: Intermediate
Brian Rinaldi (Progress)
Average rating: ***..
(3.75, 4 ratings)
8-bit gaming is back, big time! Recreating the look and feel of an 8-bit game in the browser isn't complete without that classic 8-bit sound. In this session we'll look at how you can create 8-bit soundtracks in the browser using the Web Audio API and some help from a library called Band.js. Read more.
Location: Salon 9 Level: Intermediate
Tony Parisi (Wevr)
Average rating: ****.
(4.00, 4 ratings)
WebGL's hardware-accelerated 3D rendering enables the creation of high-performance, visually stunning web content for advertising, entertainment, e-commerce, and social media. This session covers the basics of developing web graphics using WebGL. Topics include rendering, animation, interactivity, behaviors, and integrating 3D into HTML5 pages using open source WebGL libraries. Read more.
Location: Salon 10 Level: Non-technical
Kathryn Rotondo (Freelance)
Average rating: ***..
(3.60, 5 ratings)
Young children playing with mobile devices don’t have a preconceived idea of what it means to tap, or swipe, or talk into the mic, or that only one little point of one hand should touch the screen at a time. They rely on trial and error and cues from the app. This session will cover intuitive gestures, interactivity cues, and element placement, as well as legal considerations for children's apps. Read more.
Location: Salon 8 Level: Beginner Developer
Kent Brewster (Pinterest)
Average rating: ****.
(4.50, 2 ratings)
Yesterday at Yahoo's third Sunnyvale Hack Day I built and demonstrated a many-player game, using node.js,, and as many handheld devices as were willing to sign in. Here's how I did it, and how you can play too! Read more.
Location: Salon 9 Level: Intermediate
Paul Bakaus (Google)
Average rating: ****.
(4.00, 14 ratings)
If you want to get your brain stuffed with every bit of info on runtime perf, then this is your talk. In-depth information on how many frames the human eye can process, differences between refresh rates and frame rates, motion blur, jitter, responsiveness, input lag and hands-on advice on profiling and debugging, all obviously from a games perspective, but applicable to all web development. Read more.
Location: Salon 14 Level: Advanced
Kevin Whinnery (Twilio)
Average rating: ***..
(3.50, 2 ratings)
In iOS 7, JavaScript has become a first-class citizen for iOS development. The new JavaScriptCore system framework provides a bridge between JS and Objective-C code, opening up the entire Cocoa Touch platform to JavaScript developers. This talk will explore this new API, and demonstrate how developers can take advantage of it with a demo that uses JavaScript to drive a simple 2D SpriteKit game. Read more.