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Tony Parisi

Tony Parisi
VP of Web and Open Technologies, Wevr

Website | @auradeluxe

Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony’s passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience.

Tony’s first startup, Intervista Software (1995-1998), developed the first-ever real-time VRML plugin for Internet Explorer, which Microsoft bundled with millions of copies of their browser. His most recent company, Vivaty (2007-2010), created a novel end-to-end virtual world system fully integrated with the web and serving up millions of virtual goods transactions.

Tony is perhaps best known for his work as a pioneer of 3D standards for the web. He is the co-creator of VRML and X3D, ISO standards for networked 3D graphics. Tony continues to build community around innovations in 3D as the co-chair of the WebGL Meetup ( and a founder of the Rest3D working group ( Tony is also the author of the upcoming O’Reilly Media book, WebGL Up and Running.

Tony is currently a partner in a stealth online gaming startup and has a consulting practice developing social games, virtual worlds and location-based services for San Francisco Bay Area clients.


Tony Parisi (Wevr)
Average rating: ****.
(4.00, 4 ratings)
WebGL's hardware-accelerated 3D rendering enables the creation of high-performance, visually stunning web content for advertising, entertainment, e-commerce, and social media. This session covers the basics of developing web graphics using WebGL. Topics include rendering, animation, interactivity, behaviors, and integrating 3D into HTML5 pages using open source WebGL libraries. Read more.
Office Hours
Location: Table A
Tony Parisi (Wevr)
If you work (or play) with web graphics and 3D rendering, come by to talk to Tony about CSS 3D Transforms (tips, tricks and hacks), and WebGL API questions and problems, such as performance, browser compatibility, and mobile development. You can also find about WebGL content pipeline, tools, and application frameworks. Read more.