Instead of allowing our phones to make us oblivious to the world around us, what if we were able to use them to facilitate interactivity in the real world? Alex Banks details (and invites you to participate in) interactive challenges that use the power of GraphQL to create graphable relationships, covering the code that produces each activity and the data produced by the activity itself.
Each audience member represents a node on a graph. By playing interactive games, we can connect these nodes in all sorts of ways that produce different edges and different graph diagrams. GraphQL subscriptions make it possible to drive content directly to an audience member’s device that presents them with a challenge necessary to find their place in the graph. For example, a participant will be challenged to create an undirected graph, accomplished through direct interactivity with other audience members, which will produce real-time data that we can represent visually in a diagram.
Alex also analyzes the GraphQL subscription that makes these activities possible. After each activity, participants will be able to query the data that they produced using the GraphiQL interface. You’ll have fun and we learn about graph theory and GraphQL.
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