WebGL, the hardware-accelerated 3D graphics API for HTML5 applications, is now ubiquitous, running on all browsers and platforms from desktop to mobile. So what’s next? 3D graphics pioneer and WebGL developer Tony Parisi explores WebGL 2, the next major upgrade which already runs in Firefox and is coming later this year to Chrome.
Tony Parisi is an entrepreneur and career CTO/software architect. Tony is currently VP of web and open technologies at WEVR, a virtual-reality community and VR media player for aspiring and professional creatives. Over his career, he has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony’s passion for innovating is exceeded only by his desire to build great products.
Tony is a pioneer in virtual reality, as well as the cocreator of the VRML and X3D ISO standards for networked 3D graphics, and he continues to innovate in 3D technology. Tony is the co-organizer of the San Francisco WebGL Meetup and the San Francisco WebVR Meetup and a member of the Khronos COLLADA working group creating glTF, the new file format standard for 3D web and mobile applications. Tony is also the author of the O’Reilly Media books Learning Virtual Reality (2015), Programming 3D Applications in HTML5 and WebGL (2014), and WebGL Up and Running (2012).
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