The Web Platform
March 7–8, 2016: Training
March 8–10, 2016: Conference
San Francisco, CA

WebGL: The next generation

Tony Parisi (Wevr)
1:30pm–2:00pm Wednesday, 03/09/2016
Graphics and visualization Salon 12/13/14/15
Average rating: ****.
(4.21, 14 ratings)

Prerequisite knowledge

Participants should have a basic knowledge of JavaScript, JSON, and HTML5.


WebGL, the hardware-accelerated 3D graphics API for HTML5 applications, is now ubiquitous, running on all browsers and platforms from desktop to mobile. So what’s next? 3D graphics pioneer and WebGL developer Tony Parisi explores WebGL 2, the next major upgrade which already runs in Firefox and is coming later this year to Chrome.

Providing background, overview information, and detailed code examples, Tony offers attendees practical knowledge about creating content and deploying applications on a variety of platforms and devices, including virtual reality. In addition, Tony takes a look at two related developments: glTF, the emerging standard for downloading 3D graphics into WebGL-based applications, and WebVR, the experimental JavaScript API for developing browser-based virtual reality for the latest generation of consumer hardware.

Photo of Tony Parisi

Tony Parisi


Tony Parisi is an entrepreneur and career CTO/software architect. Tony is currently VP of web and open technologies at WEVR, a virtual-reality community and VR media player for aspiring and professional creatives. Over his career, he has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony’s passion for innovating is exceeded only by his desire to build great products.

Tony is a pioneer in virtual reality, as well as the cocreator of the VRML and X3D ISO standards for networked 3D graphics, and he continues to innovate in 3D technology. Tony is the co-organizer of the San Francisco WebGL Meetup and the San Francisco WebVR Meetup and a member of the Khronos COLLADA working group creating glTF, the new file format standard for 3D web and mobile applications. Tony is also the author of the O’Reilly Media books Learning Virtual Reality (2015), Programming 3D Applications in HTML5 and WebGL (2014), and WebGL Up and Running (2012).