Presentations

His Excellency Ambassador of Soviet Unterzoegersdorf honors the "Emergence of Tomorrow". A Gala Speech presented by monochrom
Description coming soon.
If all the energy data in the world were accessible, what would you build? The Climate Change agenda measures the energy profile of everything. AMEE is an open aggregation platform aimed to dramatically accelerate change, because we need to.
In this talk we introduce an open source platform for personal robots that integrates the best technologies from various areas of robotics and work from top research institutions, within a flexible and lightweight modular architecture.
Antigenic Cartography is a new computational method that allows a unique visualization of viral evolution. First published in 2004, the technique is now used to aid the WHO in recommending the composition of human influenza vaccines. It is also being applied to the design of pandemic influenza vaccines and to the study of a variety of other infectious diseases.
AppNite features 10 awesome developers doing 5-min App demos, with prizes for the best apps, as chosen by the audience.
Exposing invisible networks and their effects, technologists, artists, social engineers, and scientists are unveiling the systems that surround us. Co-curators of ETech's Emerging Arts Fest will lead a panel discussion situating the work represented at ETech and the context in which that work is being created and experienced.
Today a user can earn points playing Spectrobes on their game console, then use them to purchase digital goods on Disney.com, all while communicating with friends immersed in the Pirates MMOG or on their mobile devices. These combined experiences represent an application that is an evolution from simple RIAs into a full-blown Rich Internet Experience (RIE)
Bots, Bot Herders, Botnets. You hear these terms with increasing frequency, but what do they mean? What are bots? How do they propagate? What do they do? And most importantly—why do I care? This session provides attendees with an overview of botnet behavior, attacks and countermeasures.
Brain imaging is entering economics, politics, and law. In this session we'll cover key concepts and directions in brain imaging, with a focus for DIYers on open source tools and open access data sets.
If everyone lived like a typical prosperous American, we'd need ten planets to sustain our way of life. What might a sustainable future look like? How do we use ingenuity to design a future that's both bright and green?
More info will be provided soon. Lessig has discussed corruption on his blog (lessig.org/blog).
What value is computing technology to a farmer earning $1 a day? Questions like this will be discussed through a sample of work from the Technology for Emerging Markets research group seeking new applications of computing for the world’s least privileged communities.
Android will let developers build applications that don't just go with you, but become part of your life. We'll introduce the Android platform and show a few examples of applications that fit into your life so naturally you'll wonder how you ever got along without them. Stop by to find out where Android came from, where it's going, and how you can take part.
We've been hearing for years about next generation communications and Voice 2.0. This year talk becomes a reality. In this session hear the details around a new set of web services aimed at making high quality real time voice, video and messaging a part of every experience you have on the Internet.
The term "context hacking" refers to unconventional forms or intervention of communication. Johannes Grenzfurthner will present projects by monochrom, a worldwide operating collective from Vienna.
CouchDB is a new kind of database that does not follow the relational paradigm of traditional databases. This presentation is a low-tech, high-level overview of CouchDB and the ideas behind it.
If you're working on anything at all interesting, sooner or later you'll hit a bug that will drive you mad trying to fix it. This workshop will give you a set of tools and practices for finding, reproducing, fixing, and not regressing bugs that "println" won't pinpoint.
Your ability to connect with your audience will often define the success or failure of your project. This talk will use Alternate Reality Games to explore how this new genre of entertainment can give us insight into building, maintaining, and growing an audience.
Four years ago, at ETech 2004, O'Reilly hosted a seminal one-day Digital Democracy Teach-In, focused on how internet technologies were "putting power back into the hands of the people." In 2008, the internet has become a central battlefield for the presidential campaigns, but how much are they actually using the net to empower their supporters?
Twitter and Google Maps are being used in mainstream emergency management, and projects like InSTEDD will push them even farther. This session shows you what is working, what isn't, and what's next in Disaster Tech.
Everyone talks about Chinese manufacturing and how cheap that is. What few realize is that by converting manufacturing and shipping to JIT (Just-In-Time) a company never has to store the items it is selling. By reducing the initial cash outlays a smaller company can afford to make its own hardware and scale up rapidly.
Unmanned Aerial Vehicles are becoming the new frontier of amateur robotics. Learn how anyone can build fully autonomous flying drones with open source hardware and software.
Whether it's a red button, volcano, avian bird flu, meteor, cosmic superhighway or economic collapse, this lecture will give you the information you need to make things that will help you survive.
What is working today and what will be working in the next 24 months...
Join the Electronic Frontier Foundation in a fundraiser honoring the 2008 Pioneer Award winners. Since 1991, the Pioneer Awards recognize leaders who are extending freedom and innovation on the electronic frontier.
Elephant 2000 is a proposed programming language good for writing and verifying programs that interact with people (e.g. transaction processing) or interact with programs belonging to other organizations (e.g. electronic data interchange)
The first ever Emerging Arts Fest provides a showcase for artists to present their vision of the intersection of art and technology.
The world has known, calculable amounts of energy are available. We'll take a science look at all of the earth's energy resources, both stored and renewable.
An introduction to how recommendation systems have been built. Particular consideration is given to the ensemble approaches used in the Netflix Prize competition as evidence of the value of combining multiple approaches.
After a long day of conferencing, you’re invited to come enjoy drinks and hors d’oeuvres at the After Hours Party. Mingle with conference attendees, speakers, and Disney & ABC technology executives! The party will include an interactive lounge, demo stations, and a raffle making it the perfect spot to chat about E-tech sessions, new technologies, and network!
Brady Forrest, the chair for ETech, will be on-hand to hear your thoughts about ETech. I'd love to hear who you think should have been speaking (they'll go on the short-list for next year), what ideas & concepts will be big next year, and where we goofed this year.
Visit the exhibitors, mingle with other attendee, and enjoy great refreshments and drinks at the evening reception.
There is a new generation of connected consumers on the rise in Asia: Asian teenagers are voraciously reshaping the concept of media across the region. It's the future of entertainment—halfway between Shanghai and Seoul.
For the past decade, through sites such as TheyWorkForYou.com, civic hackers have been using the web to catalyse crowd-sourced reform of the UK's democratic institutions. Tom and Stef will discuss the application of these techniques to global challenges such as the UN and climate change.
More information coming soon
Green Nano is a breakthrough and Stan Williams, Senior HP Fellow, will give a state of the world from his perspective on nanotechnology with a focus on HP's four most significant streams of work in the Green Nano arena.
ETech attendees are invited to attend the Graphing Social Patterns West AppNite event. GSP West (http://conferences.oreilly.com/gspwest), is co-located with ETech at the San Diego Marriott and Marina.
The process of innovation begins with discovery. Hackers are constantly disassembling the world around them. Pablos Holman will show all kinds of delightful and surprising things that hackers are capable of.
Think gamers get emotional from boiling lava monsters? Think again. From fiero to schadenfreude emotions increase focus, memory, learning, decision making, and performance. Similar emotions drive participation from Flickr to Facebook.
Why have things finally begun to shift in Iraq? The answer, in part, is that the U.S. dropped its techno-centric approach to prosecuting the war—and started focusing on Iraq's social, political, tribal, and cultural networks instead.
What does it take to be really, really, really good at something? Are our tech tools making us smarter, dumbing us down, or...? The good news: having a "natural talent" for something is a lot less crucial for expertise than we thought.
Building on last year's Body Hacking talk, Quinn Norton looks at new subjects, new hacks, and new implications, with a little Walt Whitman thrown in for good measure.
If you had 5 minutes on stage what would you say? Would you pitch a project? Launch a web site? Teach a hack? We’re going to find out when we Ignite ETech.
Information visualization is emerging as a medium with a wide range of expressive potential. Stamen Design’s work in visualization and mapping is among the most high profile online. Eric Rodenbeck will provide an overview and insight into the studio’s working process.
Join us as we go through the history of iPhone hacking, and teach you how to create your first iPhone application.
Real, live Hacker Chefs present interactive food hacking demonstrations. Topics will range from food science lore to open source recipe development and food hacking software.
Jeff Jonas, who has architected and built numerous casino systems, takes you behind the scenes to describe the scams and "trip-wires" that make it possible to detect the unwanted—even before the opportunist arrives at the casino.
Information visualization is moving out of the research lab and into our everyday lives. This workshop will share Stamen's approach to visualization, outlining the process of taking real data from an online API and shaping it into an informative, beautiful, and useful interactive graphic presentation.
Presentation: external link
In this tutorial, you'll learn how to make physical things talk using microcontrollers and networks in a hands-on project using an Arduino microcontroller, a variety of components, and a copy of Igoe’s book, Making Things Talk. Limited seating.
In the last 10 years, a wide range of location-based services have been designed and expected to reach huge markets. This session will review the reasons why in 2007 this remains to be seen as well as alternatives models and scenarios for the near future.
Crowds are significant socio-technical systems, allowing pedestrians to swarm in social and anti-social networks. This presentation focuses on our research in developing a visually and behaviorally realistic simulation platform for exploring crowds in dense urban settings.
Werewolf is a game of paranoia and group behavior and a fun way to get to know your fellow conference-goers.
Hugh Rienhoff's daughter was born with an undiagnosed syndrome. Not getting results from conventional medicine, he searched to find and sequence her genome. This talk focuses on the resources in the public domain to identify and understand genetic information.
The Cuban people live in acute technological scarcity, yet illuminate strategies for living and creating in a society of excess. This talk will share inspiring adaptations and surprising interpretations of technology.
A year ago the industry buzz phrase was “on demand computing”. In 2008 the buzz is reality! This session will look at the next wave of innovation: namely structured data storage without formal schemas (in effect, a lightweight attribute store), implemented as an on-demand Web service.
Presentation: Open Source Hardware Presentation [PDF]
Open source hardware is a term slowly working its way into many new projects and efforts, but what is it? What new hardware projects are out, successful, and what's next?
The promise of Ubiquitous Computing has been with us for a few years, but have the goals really been achieved? In this talk we will explore the obstacles to Ubiquitous Computing, and why I believe the OpenMoko project can help further the development of true Ubiquitous Computing
From The 7 Habits to The 4-Hour Workweek, personal productivity comes in many packages, but finding the right techniques to make your life and work better is up to you. Here's what you need to know to overclock your workday.
Robots can be used as fun and effective tool and context for education. In this presentation we show how they can be used as part of introductory Computer Science courses.
The revolution of personalized genomics is just beginning. Biotech companies have started to offer DNA tests that reveal a person's genealogy and disease risks. This talk will help the audience assess the benefits of looking at their own genomes versus the privacy issues at risk.
Open innovation and advances in collaborative development will help usher in the era of user-generated hardware. This talk will focus on user-driven personalization and specialization as it relates to personal hardware devices.
This keynote describes public community displays in social settings that are connected to online social networking sites, allowing socializers to push content between physical and digital spheres.
The Internet gives us access to billions of pages of information, pictures, and videos. A person could never look at all of them, but computers are faster than humans. What can a computer learn from all this information?
For 2.5 years, Google operated the largest experiment with internal corporate prediction markets in existence. Find out what they learned about their markets, their business, and their organization.
Online games represent the fastest growing segment of the $40B worldwide video games industry. However, online server technology has not evolved as fast as client technologies and, as a result, leave the industry in a precarious position as millions of new players discover online games and log-in to play.
The video games represent one of the largest entertainment industries in the world, and online games is its fastest growing segment. With this extraordinary growth comes the issue of building truly scalable, "massive multiplayer" solutions that are beyond what the industry deploys today.
A new generation of gadgets is emerging that can wirelessly communicate, sense their environment and affect the physical world around them. Learn to use open source software and hardware to create everything from gesture-based interfaces to robot swarms to a rainforest monitoring system that may just save the world.
This session will explore current systems of surveillance entertainment and imagine them working in other contexts. including how our personal data trails yield raw material for play.
Teaching mobile phones to learn from people's behavior: predicting future activities, inferring relationships, quantifying organizational rhythms.
Fitt's Law applies a lot of places in UI design, but sex isn't one of them. What can we learn from sex hardware interfaces? If an interface is inviting enough that someone is willing to have the most intimate of experiences using it, can we apply these ideas to, say, installing printer drivers?
What would the world be like if everything on the network responded to your location? Social sites could become friend-finders, mobile devices could tell you about your environment, your home could respond to your proximity or absence. Fire Eagle is a new open geo platform designed to make this a reality.
People seek sexual expression online and encounter disaster or success, plus a steep learning curve about privacy, anonymity, 2.0 skills, and identity. Applicable outside the context of sexuality, online identity is a deliberate act.
Online social networking sites are filled with data — content that can be used to feed rich and entertaining games. What can happen when we leave the computer behind and move gameplay into the real world? Our session will explore technologies and methods that allow us to step away from the keyboard and create social games that work within the physical world.
Recommendation engines are poised for a dramatic change. We are increasingly able to deliver hyper-relevant results through the inference of hierarchical social relationships. We will be discussing current initiatives to integrate social connections into our recommended user experience. We will also announce the release of SoMR (the Social Media Recommendation API).
Can a PowerPoint business presentation be riveting? Can a tech manual be a page-turner? In this workshop, you'll map your presentation, nonfiction book, or even a user guide into a compelling three-act story template.
Ed Boyden, from the MIT Media Lab, will describe some inventions that allow control of brain circuits with great precision and may help cure intractable neurological and psychiatric disorders.
Nintendo’s Wii and Apple’s iPhone introduced the power of using gestures to control devices and interactive systems. But how do you design for this interaction paradigm? Learn how to get started designing interactive gestures and gestural interfaces.
Through the use of innovative technology, The Urban Media Project facilitates interaction, entertainment and marketing installations within public spaces. Bringing together technology & entertainment giants with city developers, artisans and world class architects to create playful, thought-provoking interactivity that serves as a marketing platform beyond film, TV and traditional space.
More information coming soon
Dependence on mobile Internet access gives developers in Africa a unique perspective, free of the baggage of the desktop browser. Learn how we can reap dividends, new perspectives, and the potential for as-yet-unimagined applications.
The Web was invented so physicists could share research papers. The tools of Web 2.0 are showing themselves to be extremely powerful in the hands of digital activists, especially those in environments where free speech is limited.
A more-optimistic-than-usual Electronic Frontier Foundation reveals: near-future technology that will help defend your rights, policy initiatives that could help save the Net, and techniques you can bake into your work that will help preserve freedom online.
Tim shares his views on the technology's latest trends.
What happens when content leaves the screen, and is embedded in everyday objects and materials? David Rose will present a story of creating tangible internet objects for consumer electronics, health and wellness, public transportation, and energy consumption.
Description coming soon.
Werewolf is a game of paranoia and group behavior and a fun way to get to know your fellow conference-goers.
We'll discuss and demo an innovative new service: Twine.com, built on a semantic web platform and designed to grow and enrich communities of interest. Semantics are used throughout as the system automatically annotates information with meta data, tags, and relationships.
How will advances in science and technology enable our brains' hardware and software to be reverse-engineered, reconfigured, and, eventually, upgraded? Several provocative panelists weigh in on the future of mind hacking.
This session will discuss how socially oriented experience and activity-based theories of interaction drive the design and evaluation of technology.
This talk will demonstrate computer vision and machine learning applications and get you up and running on them using the commercially free Open Source Computer Vision Library.
This presentation gives a whirlwind overview of the shiny vizporn and kinetic data sculptures to date and explains what it takes to make synthesis and visualization of Web 2.0 data useful on a daily basis, for individuals and groups.
Werewolf is a game of paranoia and group behavior and a fun way to get to know your fellow conference-goers.
Smart Browsing is about wiring recognition of everyday things into the browser. Once the browser detects that user interacts with books, music, movies, people, recipes, etc., it can be smart and helpful about connecting user to related information. Learn how AdaptiveBlue technologies leverage a mix of standards and common sense to enhance everyday browsing.
Trevor Baca of Jaduka draws on mash-up analysis, behavior studies, and sociolinguistics to look at those times where voice can pull us in … and push us away. Baca considers the application effectiveness of notifications (both text and voice), voice search, text-to-speech, on-demand conferencing, and plain old DTMF in the automation and optimization of processes in different industries.
Overpraised in 2006 then dismissed in 2007 by the media and Internet gurus alike, Linden Lab's user-created virtual world keeps growing, attracting companies and organizations and millions of accounts. How is this possible, and what does it say about the Internet's future? The company's former "embedded journalist" and author of *The Making of Second Life* explains.
You won't find the Linux-powered XO Laptop on store shelves: they went out to people who donated to the limited-time Give One Get One program. By now, most of the donors have their laptops, so it's time to push it to the limit. Bring your XO Laptop to this hands-on session, and Brian Jepson will walk you through some of the cool hacks he's found.
MegaPhone makes digital signage interactive using a regular phone call. Learn about this phone-controlled, real-time, multiplayer collaborative gaming platform that can be used from ANY phone, ANY service provider, in ANY country as a game controller.
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