Prepare to Design the Future
March 19–20, 2017: Training
March 20–22, 2017: Tutorials & Conference
San Francisco, CA

Designing connected experiences for 10 feet and beyond

mark wolfe (Slalom)
2:05pm–2:45pm Tuesday, March 21, 2017
Technology, tools, and process
Location: Grand Ballroom
Level: Beginner
Average rating: ****.
(4.33, 3 ratings)

Who is this presentation for?

  • Designers, developers, and technophiles

Prerequisite knowledge

  • A basic knowledge of UX concepts and standards
  • Experience using entertainment devices

What you'll learn

  • Understand the current state of connected entertainment devices
  • Learn key concepts in designing a unified experience across devices
  • Discover solutions to many of the key pain points of large-screen streaming devices


From streaming media players and smart TVs to gaming systems, this is an exciting time for connected technology. Much as responsive design changed the design thinking for web design, unified design is changing the way we talk about designing the connected home.

Mark Wolfe dives into the world of designing the experience for streaming devices and the connected experience for the entire digital ecosystem. Unifying your designs for wearables, handsets, tablets, and web browsers is complicated, and adding the large-screen form factor presents new challenges, but all is solvable with design thinking.

Topics include:

  • The current state of connected entertainment, from streaming devices and gaming platforms to large-screen operating systems
  • The history of streaming devices
  • Keys to maintaining an identity across form factors, device types, and screen size
  • Deep dive into the UX of designing for 10 feet and beyond, including best practices, typography, navigation patterns, and common pain points
  • The future of connected entertainment
Photo of mark wolfe

mark wolfe


Mark Wolfe is an Atlanta-based UX strategy consultant at Slalom as well as a designer, writer, and speaker. Mark is passionate about creating beautiful and innovative experiences across devices of all sizes and connections. His work in this space has benefited many of the most recognized brands from Fortune 100 companies to the pluckiest of startups. When he’s not working with clients, Mark can be seen ogling design history, playing mediocre third base, and drinking loads of coffee.