The design community has converged on a principle of austerity in the visual design of graphical user interfaces. Leaving behind the textured, dimensional aesthetic, designs today are superficially simple but ambiguous in use. As designers have reached effective consensus in embracing modern minimalism, it warrants questioning: have we lost something essential by rejecting representational UIs?
Virtual and augmented reality is expected to be a $120+ billion industry by 2020, and with the dawn of 3D computing comes a need for innovative interactions and experiences. Olivia Erickson covers the challenges of this new paradigm in computing, from the potential for different platforms and input to the need for new ways to interact with our digital world.
Technology has an unfortunate habit of enslaving us, as anyone ever scolded in a restaurant for scrolling through their Facebook feed understands. But liberation is possible, through thoughtful application of human-centered service design. At Fjord we call it Zero UI. Andy Goodman explores the design framework for Zero UI and the rules for designing invisible interfaces.
User experience designers have an extraordinary opportunity to empower people to take control of their privacy. Ame Elliott shares examples of design for secure experiences and illustrates how UX can make systems more secure by addressing human behavior. Examples are applicable to a range of areas, including personal communication, business transactions, and government and nonprofit projects.
Messaging apps and chatrooms are platforms for a new type of application: one that is purely text based. This new type of app requires new processes and techniques and a different set of disciplines than previous apps or websites. Ben Brown delves into how designers are beginning to create these apps and discusses what it will mean for your app, brand, or publication to be all text.
Everyone is talking about transitions and motion in interfaces these days. But how does motion benefit UI? As designers, we face the challenge of communicating how motion should work (and its value) to other stakeholders. Mike Gadow and Russell Wilkins, motion designers turned UI designers, show how they use motion graphics and advocate for motion in user interfaces.