Virtual and augmented reality devices, such as HoloLens, Oculus Rift, Vive, Cardboard, and Magic Leap, are poised to become a new standard in computing, touching the fields of education, gaming, healthcare, and more. With this new style of computing, how we interact with the digital world will be completely revamped.
The user interface is evolving, and there has never been a better time to explore new ways to command the digital world. But interface challenges within virtual and mixed reality are already emerging. Head-mounted displays (HMDs) provide new ways to bring an immersive experience to digital content. However, companies working on input devices for these types of displays face a host of new obstacles in designing intuitive ways to consume and control the content displayed to them, including the challenges and considerations of natural interaction and comfort.
Olivia Erickson gives an overview of the current state of virtual and augmented reality technology and outlines the interaction and visual design considerations the industry faces. Liv also covers some of the challenges with creating comfortable and natural interactions within immersive 3D spaces and techniques that are currently being employed to overcome some of these issues.
Olivia Erickson is a virtual reality (VR) and augmented reality (AR) developer evangelist at Microsoft. Liv is passionate about VR and AR technologies and builds applications for virtual and augmented headsets. She also teaches virtual reality development and has spoken globally on topics relating to the importance of VR development.
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