Kevin He has spent his career pushing the boundaries of gaming and engineering. Prior to founding DeepMotion, Kevin was the former CTO of Disney’s mid-core mobile game studio, technical director of ROBLOX, and senior engine developer of World of Warcraft at Blizzard. Kevin was also a technical lead at Airespace (now Cisco Systems). He has 16 years of engineering and management experience with multiple AAA titles shipped, including: World of Warcraft, StarCraft II, Star Wars Commander and ROBLOX.
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