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April 15-18, 2019
New York, NY
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Game Engines and Machine Learning

Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Mars Geldard (University of Tasmania), Tim Nugent (lonely.coffee)
4:55pm5:35pm Wednesday, April 17, 2019
Interacting with AI
Location: Regent Parlor
Secondary topics:  Deep Learning and Machine Learning tools, Reinforcement Learning

Who is this presentation for?

Anyone! It will be broadly accessible.

Level

Beginner

Prerequisite knowledge

N/A. Basic AI principles would help but are not necessary.

What you'll learn

This session is for non-game developers to learn how they can use game technologies to further their understanding of machine learning fundamentals, and solve problems. It’s a little bit technical, a little bit creative.

Description

Learn how to use Unity to train, explore, and manipulate intelligent agents that learn. Train a quadruped to walk. Then train it to explore, fetch, and manipulate the world. Games are great places to explore AI. They’re wonderful contained problem spaces. Learn how to use them, even though you’re not a game developer.

This session explores using popular game engines, such as Unity, for machine learning exploration, training, and education.

Learn:

  • how video game engines are a perfect environment to constrain a problem and train an agent
  • how easy it is to get started, using Unity
  • how to build up a model, and use it in the engine, to explore a particular idea or problem

This session is for non-game developers to learn how they can use game technologies to further their understanding of machine learning fundamentals, and solve problems. It’s a little bit technical, a little bit creative.

Photo of Paris Buttfield-Addison

Paris Buttfield-Addison

Secret Lab Pty. Ltd.

Paris Buttfield-Addison is cofounder of Secret Lab, a game development studio based in beautiful Hobart, Australia. Secret Lab builds games and game development tools, including the multi-award-winning ABC Play School iPad games, the BAFTA- and IGF-winning Night in the Woods, the Qantas airlines Joey Playbox games, and the Yarn Spinner narrative game framework. Previously, Paris was mobile product manager for Meebo (acquired by Google). Paris particularly enjoys game design, statistics, the blockchain, machine learning, and human-centered technology research and writes technical books on mobile and game development (more than 20 so far) for O’Reilly Media. He holds a degree in medieval history and a PhD in computing.

Photo of Mars Geldard

Mars Geldard

University of Tasmania

Marina Rose Geldard, more commonly known as Mars, is a final-year computing student from Down Under in Tasmania. Entering the world of technology relatively late as a mature-age student, she has found her place in the world: an industry where she can apply her lifelong love of mathematics and optimization. When she is not busy being the most annoyingly eager student ever, she compulsively volunteers at industry events, dabbles in research, and serves on the executive committee for her state’s branch of the Australian Computer Society (ACS).

Photo of Tim Nugent

Tim Nugent

lonely.coffee

Tim Nugent pretends to be a mobile app developer, game designer, tools builder, researcher, and tech author. When he isn’t busy avoiding being found out as a fraud, Tim spends most of his time designing and creating little apps and games he won’t let anyone see. He also spent a disproportionately long time writing this tiny little bio, most of which was taken up trying to stick a witty sci-fi reference in. . .before he simply gave up.

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